LAST CALL – The Rise of Boutique RPG Settings

Whether it’s Wendy’s or Old Spice, the the rise of boutique RPG settings has been an interesting thing to watch over the course of 2019.

Whether it's Wendy's  or Old Spice, the the rise of boutique RPG settings has been an interesting thing to watch over the course of 2019.
The rise of boutique RPG settings has been quite a phenomenon in 2019

Whether it’s Wendy’s or Old Spice, the the rise of boutique RPG settings has been an interesting thing to watch over the course of 2019. There have been several new settings, classes, and rules developed as marketing tools for various companies. They are clearly taking advantage of the recent rise in popularity of Dungeons & Dragons specifically, but role-playing games in general and the openness in which nerds of all varieties are finally able to talk about gaming without the huge stigma attached to it in the past.

In this Last Call, after chatting with Luke Gygax, we discuss how companies are using RPG as marketing material and how this could impact the industry. Is it really an effort to expand the hobby or is it just another marketing scheme?

Some of the companies that have been involved in marketing direct to role-playing gamers include:

What else have you seen that markets direct to gamers in a less-than-traditional way?

What are your thoughts on the whole thing?

Ep 09 – Adventure Design with Robert J Schwalb

Join the Wizards as they sit down with Robert J. Schwalb, most recently the creator of Shadow of the Demon Lord RPG. In this episode we discuss adventure creation and the wizards provide tips and tricks for making your adventure GREAT!

From Wikipedia

Robert J. Schwalb has worked for Wizards of the Coast. His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark (2007, with Ari Marmell, Anthony Pryor, and Greg A. Vaughan), Elder Evils (2007), Exemplars of Evil (2007), Tome of Magic (2006, with Matthew Sernett, Dave Noonan, and Ari Marmell), Player’s Handbook II (2006).

He has also worked for Green Ronin Publishing on Warhammer Fantasy Roleplay, and he has contributed to Witch Hunter: The Invisible World for Paradigm Concepts (2007).

Schwalb was a long-time developer and staff member for Green Ronin.[1]:376 With Patrick O’Duffy and Chris Pramas, Schwalb wrote The Pirate’s Guide to Freeport (2007), a 256-page sourcebook on Green Ronin’s best-known locale.[1]:375 Schwalb designed the A Song of Ice and Fire Roleplaying game, which previewed in 2008 and published in 2009; this was his last project for Green Ronin before he moved over to Wizards of the Coast.[1]:376 His additional role-playing work includes work for Black Industries, Fantasy Flight Games, and several other companies.[2]

Schwalb became the writer for the online version of the popular Dragon column “Demonomicon of Iggwilv” in 2008, having thus far contributed articles for Yeenoghu and Baphomet.

Schwalb also co-wrote Divine Power, a 4th Edition D&D supplement, which made the Wall Street Journal Best-Seller list for July 2009.[3]

In 2012, Schwalb became one of the lead designers for the fifth edition of Dungeons & Dragons.[citation needed] He also wrote for Monte Cook Games’ Numenera line, including the Numenera Character Options book and the adventure Beyond All Worlds.[4]

In 2014, after completing his work on the fifth edition, Schwalb launched Schwalb Entertainment and began writing a new RPG entitled Shadow of the Demon Lord.[5]

In 2018, Schwalb contributed to the new Judge Dredd (role-playing game), Judge Dredd & The Worlds of 2000 AD, by EN World’s EN Publishing.

Ep 08 – The Importance of Storytelling with Jim Pinto

Have Gamemaster’s lost control of their tables? Storyteller and prolific RPG creator, Jim Pinto, joins us on the wizard’s couch to have a raucous conversation around meeting player expectations, how gamemasters have lost control of their tables, what makes a good storyteller, and SO MUCH MORE. Join us for this awesome great time!

Jim’s current project – https://postworldgames.com/

Ep 07 – Worldbuilding Tips with Wolfgang Baur

In this episode on the Wizard’s Couch, we sit down to have a beer with Wolfgang Baur of Kobold Press (and TSR, among many other accolades) and discuss his background in the hobby, how long he’s been working on Midgard, and we all come up with some EXCELLENT tips for you to use when you are building YOUR campaign world!

http://koboldpress.com
https://www.facebook.com/koboldpress/

Don’t forget to follow us on social media! https://twitch.tv/WizardsoftheCouchhttps://facebook.com/WizardsCouch

Ep 06 – Freelancing in Role-Playing Games with Stephen Radney-MacFarland and Beth Damis

Sit down with the Wizards of the Couch, Beth Damis of Penny Arcade, and Stephen Radney-MacFarland, freelancer and creator of the Delve RPG for deep dive into how to be a successful freelancer in the role–playing game community.

Interested in learning more about Penny Arcade, Acquisitions Incorporated, or the Delve RPG? Here you go!

http://www.acq-inc.com/
https://delve-rpg.com/

Ep 05 – Storytelling in your Role-Playing Game with Jon Messenger

Join the Wizards of the Couch on an epic journey of storytelling and adventure! In this episode we are joined by author Jon Messenger – the creator and progenitor of many books, but most recently of the Magic & Machinery series – a Sherlock Holmes-type story in a world of steampunk and magic.

Join the Wizards of the Couch on an epic journey of storytelling and adventure! In this episode we are joined by author Jon Messenger – the creator and progenitor of many books, but most recently of the Magic & Machinery series – a Sherlock Holmes-type story in a world of steampunk and magic.

The wizards discuss with Jon on how to string thoughts and ideas together into a cohesive story line AND describe all the work that goes into creating a good story for your role-playing game.

About Jon Messenger: For more than a decade, I have found a cathartic passion in artistic endeavors.  I’ve tried my hand at painting (which ended when my “moon” was fondly compared to a 2-year-olds version of the Death Star) and woodworking (at which point I realized I should not be allowed around power tools), before finally settling on writing.  Over the past decade my writing has gained a certain level of complexity and maturity, which is a direct result of my own maturing while serving in the United States Army.  I’m now an Army Major with multiple combat and humanitarian deployments.  I’ve found a balance in my writing between the realism of war (as seen in the Brink of Distinction series), difficulties of Post Traumatic Stress Disorder (as seen in Rage), and the complexities of maintaining relationships (which is prevalent in all my writing).

I encourage you to explore my writing and the inner workings of my mind.  As always, I am forever open to you, as a reader, to ask questions and get brutally honest answers in return.

If you are interested in finding out more information about me or my writing, please contact me at the links above or below.

Ep 04 – Mapping Worlds with Cartographer Anna Meyer

Have you ever been curious about what goes into creating quality RPG maps? Not just dungeon maps, but the worlds – entire campaign settings that cartographers are able to envision and create.

Have you ever been curious about what goes into creating quality RPG maps? Not just dungeon maps, but the worlds – entire campaign settings that cartographers are able to envision and create. Join the Wizards on the virtual couch to talk with Anna Meyer about what goes into cartography, map and dungeon design, and the tools you can use to get started – whether professionally or for your home game!

Ep 03 – Gamemastering 101 with Lou Agresta

Dad, novelist, game designer, Iron GM host, co-owner Iron GM Games. Animal lover, travel, martial arts, and book enthusiast. Often NSFW.

Dad, novelist, game designer, Iron GM host, co-owner Iron GM Games. Animal lover, travel, martial arts, and book enthusiast. Often NSFW.

In this episode we chat with Lou on Gamemastering 101 – among other things!

Discussing the “Golden Rule” of gaming, Session Zero, Style of Play, and coming together with your group to discuss HOW you want the game to play out.

Come listen and join in the conversation!

Ep 02 – Getting Started in Role-Playing Games with Alex Kammer

In this episode with sit down for a drink and a chat with Alex Kammer, perhaps best known as the owner of Game Hole Con, but also a prolific collector of D&D books and paraphernalia from the first prints all the way through today’s latest books.

Alex Kammer, the owner of The Game Hole (and the pub underneath it), as well as part owner of True Dungeon, and now successfully published RPG author with his amazing 1st – 10th level adventure, “Sea King’s Malice”, published through Frog God Game!

http://gameholecon.com
https://truedungeon.com/
https://froggodgames.com/frogs/

Ep 01 – Women in Tabletop Gaming with Jen Page

The Wizards of the Couch debut their show with a frank discussion about women in tabletop gaming and in the tabletop gaming industry. They are joined by the clever, charming, and beautiful host of Odd Tonic, rep for Fantasy Grounds, and so much more. Join in on the conversation!

The Wizards of the Couch debut their show with a frank discussion about women in tabletop gaming and in the tabletop gaming industry. They are joined by the clever, charming, and beautiful host of Odd Tonic, rep for Fantasy Grounds, and so much more. Join in on the conversation!

Jen Page is a Dungeon Master, Actor, Model, Artist and Writer who loves all things fantastic and weird. A life-long fan of Role-Playing Games, Jen is often recognized by die-rollers everywhere for her acting roles in Gamers: Dorkness Rising and Gamers: Hands of Fate. Jen’s other recent acting projects include the dystopian Mecha-punk adventure Project London, as well as the Kung-Fu action comedy series Chop Socky Boom! Besides acting, Jen is also known for her captivating fantasy artwork and photography projects, which feature unique costume designs and awe-inspiring settings. Even with all this going on Jen still finds the time to run the occasional Call of Cthulhu game, and hang out at awesome conventions with her fellow gamers.