Luke Gygax talks EVERYTHING Dungeons & Dragons – Ep 12

In this episode, Luke Gygax talks about Dungeons & Dragons, the history of the game and where he thinks role-playing games are headed in the future.

Everything Dungeons & Dragons with Luke Gygax

Last show we talked about the next generation of role-playing gamers. In this episode, Luke Gygax talks about Dungeons & Dragons, the history of the game and where he thinks role-playing games are headed in the future.

We discuss everything from the origins of the idea of a role-playing game in the late 1960s to the evolution of what it has become today. That and so much more. It is one thing to know the basic history behind role-playing games. It is entirely something else to get the names, dates, and anecdotes straight from the source.

We crammed everything we could into this 90 minute interview, so enjoy!

Sit back and enjoy an awesome ride with Luke Gygax as we talk EVERYTHING Dungeons & Dragons!

Luke Gygax is the son of Dungeons & Dragons co-creator Gary Gygax and literally grew up at the gaming table with the designers that founded the industry. He has authored several role-playing game accessories over his lifetime including Legion of Gold (TSR, Inc), The Blighted Lands series, and Plan B series (Good Omen Productions). He just finished a successful kickstarter for The Lost City of Gaxmoor 5e (Troll Lord Games) which will be delivered in the second quarter of 2020. 

Luke is best known for organizing Gary Con, a memorial game convention held in honor of his father. Located in Lake Geneva, WI where D&D was created, Gary Con attracts dozens of Guests and thousands of gamers. From the earliest days of role playing industry to the top designers developing the biggest games today.  Luke is active in the Los Angeles gaming community participating in streaming D&D games and interviews, and even hosting his own streaming event every July called Founders & Legends on Twitch.tv/GaryCon.  

Luke is a major with 30 years of service in the United States Army and he is currently serving as Deputy Commander for the 224th Sustainment Brigade whose motto is “The Dragonslayers”.

Tips for getting Children started in Role-Playing Games w/ BJ Hensley – Ep 11

What are some good tips for getting children started in role-playing games? Whether you have kids of your own and you want to get them started in gaming, or you are running games for other children, BJ Hensley has a plethora of tips and tidbits for you as the Gamemaster!

BJ Hensley is the founder of Playground Adventures and the Vice President of Lone Wolf Development—the makers of Hero Lab. She is a fan of family togetherness and has dedicated herself to ensuring that both her family and others have creative outlets they can share. BJ wholeheartedly believes that RPGs are capable of being an interactive classroom for problem-solving, arithmetic, reading, writing, social skills lessons, and more.

When she isn’t hard at work, furthering the goals of PGA/LWD, she can be found working with multiple publishing companies in a variety of capacities. Her projects over the years have included work for Gallant Knight Games, PEG, Kobold Press, Metal Weave Games, Paizo, Rite Publishing, Rogue Genius, Room to Read, and Wizards of the Coast, to name a few. She’s also the proud co-leader (parent) of a six-person adventuring party and their two furry companions.

https://twitter.com/bjhensley2?lang=en

Ep 10 – How Art has influenced Role-Playing Games with Sara Frazetta

Sara Frazetta, the founder of FrazettaGirls.com and grand-daughter of legendary artist, Frank Frazzeta, joins the Wizards of the Couch to discuss how role-playing games have influenced role-playing games, and the fantasy and sci-fi communities in general.

Listen to how Frank found himself in the art world, and Sara’s take on why role-playing games have had such an amazing resurgence in the last 5 years.

From https://frazettagirls.com >> FRAZETTA GIRLS, LLC WAS FOUNDED IN 2013 BY FRANK FRAZETTA’S FAMILY WITH AN ULTIMATE GOAL; TO BRAND THE LEGACY OF FANTASY ARTIST, FRANK FRAZETTA! THROUGH ORIGINAL ART EXHIBITIONS, LICENSING WITH LIFESTYLE BRANDS AND IN-HOUSE MERCHANDISING, THE FRAZETTA GIRLS BRAND CONTINUES TO GROW WORLDWIDE.

Ep 09 – Adventure Design with Robert J Schwalb

Join the Wizards as they sit down with Robert J. Schwalb, most recently the creator of Shadow of the Demon Lord RPG. In this episode we discuss adventure creation and the wizards provide tips and tricks for making your adventure GREAT!

From Wikipedia

Robert J. Schwalb has worked for Wizards of the Coast. His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark (2007, with Ari Marmell, Anthony Pryor, and Greg A. Vaughan), Elder Evils (2007), Exemplars of Evil (2007), Tome of Magic (2006, with Matthew Sernett, Dave Noonan, and Ari Marmell), Player’s Handbook II (2006).

He has also worked for Green Ronin Publishing on Warhammer Fantasy Roleplay, and he has contributed to Witch Hunter: The Invisible World for Paradigm Concepts (2007).

Schwalb was a long-time developer and staff member for Green Ronin.[1]:376 With Patrick O’Duffy and Chris Pramas, Schwalb wrote The Pirate’s Guide to Freeport (2007), a 256-page sourcebook on Green Ronin’s best-known locale.[1]:375 Schwalb designed the A Song of Ice and Fire Roleplaying game, which previewed in 2008 and published in 2009; this was his last project for Green Ronin before he moved over to Wizards of the Coast.[1]:376 His additional role-playing work includes work for Black Industries, Fantasy Flight Games, and several other companies.[2]

Schwalb became the writer for the online version of the popular Dragon column “Demonomicon of Iggwilv” in 2008, having thus far contributed articles for Yeenoghu and Baphomet.

Schwalb also co-wrote Divine Power, a 4th Edition D&D supplement, which made the Wall Street Journal Best-Seller list for July 2009.[3]

In 2012, Schwalb became one of the lead designers for the fifth edition of Dungeons & Dragons.[citation needed] He also wrote for Monte Cook Games’ Numenera line, including the Numenera Character Options book and the adventure Beyond All Worlds.[4]

In 2014, after completing his work on the fifth edition, Schwalb launched Schwalb Entertainment and began writing a new RPG entitled Shadow of the Demon Lord.[5]

In 2018, Schwalb contributed to the new Judge Dredd (role-playing game), Judge Dredd & The Worlds of 2000 AD, by EN World’s EN Publishing.

Ep 08 – The Importance of Storytelling with Jim Pinto

Have Gamemaster’s lost control of their tables? Storyteller and prolific RPG creator, Jim Pinto, joins us on the wizard’s couch to have a raucous conversation around meeting player expectations, how gamemasters have lost control of their tables, what makes a good storyteller, and SO MUCH MORE. Join us for this awesome great time!

Jim’s current project – https://postworldgames.com/

Ep 07 – Worldbuilding Tips with Wolfgang Baur

In this episode on the Wizard’s Couch, we sit down to have a beer with Wolfgang Baur of Kobold Press (and TSR, among many other accolades) and discuss his background in the hobby, how long he’s been working on Midgard, and we all come up with some EXCELLENT tips for you to use when you are building YOUR campaign world!

http://koboldpress.com
https://www.facebook.com/koboldpress/

Don’t forget to follow us on social media! https://twitch.tv/WizardsoftheCouchhttps://facebook.com/WizardsCouch

Ep 06 – Freelancing in Role-Playing Games with Stephen Radney-MacFarland and Beth Damis

Sit down with the Wizards of the Couch, Beth Damis of Penny Arcade, and Stephen Radney-MacFarland, freelancer and creator of the Delve RPG for deep dive into how to be a successful freelancer in the role–playing game community.

Interested in learning more about Penny Arcade, Acquisitions Incorporated, or the Delve RPG? Here you go!

http://www.acq-inc.com/
https://delve-rpg.com/

Ep 05 – Storytelling in your Role-Playing Game with Jon Messenger

Join the Wizards of the Couch on an epic journey of storytelling and adventure! In this episode we are joined by author Jon Messenger – the creator and progenitor of many books, but most recently of the Magic & Machinery series – a Sherlock Holmes-type story in a world of steampunk and magic.

Join the Wizards of the Couch on an epic journey of storytelling and adventure! In this episode we are joined by author Jon Messenger – the creator and progenitor of many books, but most recently of the Magic & Machinery series – a Sherlock Holmes-type story in a world of steampunk and magic.

The wizards discuss with Jon on how to string thoughts and ideas together into a cohesive story line AND describe all the work that goes into creating a good story for your role-playing game.

About Jon Messenger: For more than a decade, I have found a cathartic passion in artistic endeavors.  I’ve tried my hand at painting (which ended when my “moon” was fondly compared to a 2-year-olds version of the Death Star) and woodworking (at which point I realized I should not be allowed around power tools), before finally settling on writing.  Over the past decade my writing has gained a certain level of complexity and maturity, which is a direct result of my own maturing while serving in the United States Army.  I’m now an Army Major with multiple combat and humanitarian deployments.  I’ve found a balance in my writing between the realism of war (as seen in the Brink of Distinction series), difficulties of Post Traumatic Stress Disorder (as seen in Rage), and the complexities of maintaining relationships (which is prevalent in all my writing).

I encourage you to explore my writing and the inner workings of my mind.  As always, I am forever open to you, as a reader, to ask questions and get brutally honest answers in return.

If you are interested in finding out more information about me or my writing, please contact me at the links above or below.

Ep 04 – Mapping Worlds with Cartographer Anna Meyer

Have you ever been curious about what goes into creating quality RPG maps? Not just dungeon maps, but the worlds – entire campaign settings that cartographers are able to envision and create.

Have you ever been curious about what goes into creating quality RPG maps? Not just dungeon maps, but the worlds – entire campaign settings that cartographers are able to envision and create. Join the Wizards on the virtual couch to talk with Anna Meyer about what goes into cartography, map and dungeon design, and the tools you can use to get started – whether professionally or for your home game!

Ep 03 – Gamemastering 101 with Lou Agresta

Dad, novelist, game designer, Iron GM host, co-owner Iron GM Games. Animal lover, travel, martial arts, and book enthusiast. Often NSFW.

Dad, novelist, game designer, Iron GM host, co-owner Iron GM Games. Animal lover, travel, martial arts, and book enthusiast. Often NSFW.

In this episode we chat with Lou on Gamemastering 101 – among other things!

Discussing the “Golden Rule” of gaming, Session Zero, Style of Play, and coming together with your group to discuss HOW you want the game to play out.

Come listen and join in the conversation!