Shane Hensley – Deadlands, Savage Worlds, and Beyond D&D – Ep 17

In this episode, we meet with Shane Hensley, the creator of Deadlands and Savage Worlds. The entire episode is intended to show Gamemasters and players alike there are other games out there besides Dungeons & Dragons.

In our last episode with Wolfgang Baur of Kobold Press, we discussed the ins and outs of creating monsters your players would not expect. In this episode, we meet with Shane Hensley, the creator of Deadlands and Savage Worlds. The entire episode is intended to show Gamemasters and players alike there are other games out there besides Dungeons & Dragons.

From Wikipedia

Shane Lacy Hensley was from Clintwood, Virginia, and began playing Dungeons & Dragons after he discovered the game through a series of comic-strip ads that were running in comic books in the 1980s. Hensley later sent West End Games an unsolicited Torg adventure he had written, which was soon published as The Temple of Rec Stalek (1992). Hensley did more work for FASA, TSR, and West End over the next few years.

Hensley created the game company Pinnacle Entertainment Group in 1994. Hensley wanted to create a 19th-century miniatures game and contacted local company Chameleon Eclectic about publishing it, which resulted in Fields of Honor (1994); ownership of the game remained with Pinnacle, but it was published in conjunction with Chameleon Eclectic. Hensley had the idea for a new game centering on cowboys and zombies as he was setting Pinnacle up, when he saw the Brom painting of a Confederate vampire on the cover of White Wolf’s then-unreleased Necropolis: Atlanta; he thus began writing what would eventually become Deadlands. After completing a first draft, Henlsey flew in two friends and game designers, Greg Gorden and Matt Forbeck; both liked what they saw and asked to buy into Pinnacle, although Gorden soon left for personal reasons. Hensley did some computer game design work for SSI. Forbeck left Pinnacle a few years later, leaving Hensley as the sole owner.

On September 13, 2000, it was announced that Pinnacle had been sold to a company called Cybergames used acquisitions’ income to buy other companies – harming the individual companies’ cashflow and ruining production schedules – and Hensley announced on January 12, 2001 that the acquisition had been “undone”, but not before considerable damage had been done to Pinnacle, leaving it with just a few employees. Hensley became part of the new d20 boom, kicking off a new d20-based weird war campaign with Blood on the Rhine (2001). In 2003, Hensley formed a new company, Great White Games and transferred all of Pinnacle’s IP to it, as well as publishing the new game Savage Worlds (2003). Hensley joined Cryptic Studios in 2004. With senior developer David “Zeb” Cook, Hensley was the senior writer on City of Villains (2005). Hensley designed the role-playing game Army of Darkness (2005) for Eden Studios.

Hensley also worked with Superstition Studios, which was working on a Deadlands MMORPG that never appeared. Hensley headed Dust Devil Studios where he brought Zombie Pirates (2010) to market. He later returned to Cryptic Studios and became Executive Producer.

Hensley has written several novels and designed a variety of games including miniatures wargames, tabletop wargames, and role-playing games, as well as substantial freelance work writing modules for game systems. He has also scripted at least one computer game. Hensley has been a Guest of Honor at a number of major conventions and has garnered several game industry honors and awards.

He left Cryptic to make a Deadlands MMO in 2007, but the parent company went bankrupt. Hensley briefly returned to Cryptic in 2010 as Executive Producer on Neverwinter, then on to Petroglyph Games to work on the End of Nations MMORTS (published by Trion Worlds).

Wolfgang Baur – RPG Monster Design – Ep 16

RPG Monster design is probably one of the most “artistic” parts of RPG design (not including the artwork itself). Creating something that is challenging, unique, fun, and fulfilling is challenging at best, infuriating at worst. While many may take for granted their homebrew monsters are perfectly balanced, there are many who struggle with how to get started.

RPG Monster design, however, is right in the wheelhouse of our guest in this week’s episode – Wolfgang Baur has spent years dreaming up, designing, and developing monsters of literally all types of creatures – picking heavily from world lore and mythology.

Wolfgang Baur was born in a suburb of Chicago, and later attended the University of Illinois and then Cornell University for graduate studies in biochemistry and molecular biology to pursue an academic career in research. When he ran out of funding in 1991, Baur took a temporary job as assistant editor to Barbara Young at Dungeon magazine: “By the time my scholarship was reinstated, I didn’t want to go back… I’d been writing for Dungeon Adventures and Iron Crown, but this was an opportunity to work in a field I loved.”

Baur was involved in many projects at TSR as either designer or editor, including Dungeon and Dragon magazines, the Planescape (Planes of Law, Planes of Chaos), Al-Qadim (Secrets of the Lamp, Assassin Mountain), and Birthright settings (Warlock of the Stonecrowns), editing the Star*Drive setting, Dataware’, and Doom of Daggerdale. Baur also worked for ICE on books such as Treasures of Middle-earth. Baur also worked on the Dark•Matter setting for the Alternity science fiction role-playing game.[1] His roleplaying game titles include Frostburn, Expedition to the Demonweb Pits, Book of Roguish Luck, Castle Shadowcrag, and Empire of the Ghouls.

Baur was the “Kobold-in-chief” for Open Design LLC (which changed its name to Kobold Press in 2012), and was editor-in-chief of its quarterly periodical Kobold Quarterly. Open Design published Kobold Quarterly #1 (Summer 2007) before the final print issue of Dragon.[5]:390 Baur stated on July 17, 2008, that the GSL was “absolutely terrible for Kobold Quarterly,” as the periodical would be unable to publish material for both D&D third edition and fourth edition. He won the eighth annual Diana Jones Award for Excellence in Gaming in 2008. Kobold Quarterly and Open Design won five ENnie Awards in 2009.

Baur is a member of the Alliterates (a group of local and national authors), and serves as a judge for the RPG Superstar competitions, as part of a three-judge panel of respected figures from the field.